12/8/2023 0 Comments Best blender pluginsI'd rather store models in a modern src format or even just obj / dae, then have those converted with their config when building the rom only. The output files are huge and it's not like you really need to do anything with them, I would not want to commit them to a project. Want to support: UV's, materials, textures, vertex colours, possibly rigging and animations.Refactor as an actual Blender plugin with options for model name, things to include and compression.Get a better understanding of graphics pipeline and capabilities.Get a dev cart and run roms with correct cic/checksum By blysk 6 Light Magic 2.0 By 3D Slasher 0.51 Matselector By ao3d 10 Link Curve By Vovrzull 15 Modtools By Quentin Steinke 4 The Tiny Modeling Kit - A Modeling Bundle By Synthomesh 10.50 Auto-Bake Tools By Sidojy Graphics 5 Quick Measure By B3dHub 8.00 - 16.00 Next Trees V2 - Trees Generator By Next Realm 37.Want to figure out a better toolchain then a windows 2000 vm.demo folder contains 2 roms exported using dev kit and 2 header files containing the model data for the Blender suzanne monkey (one with "hello").Seems to handle around 2k polygons just fine.Supports smooth normals based on how I filled up the vertex buffer.I was interested in N64 homebrew dev for a while and wrote this back around 2014, many things including code style and features could be improved and I plan to revisit this soon hopefully. Export mesh from Blender 3D to a n64 display list format.
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